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Warvox
About the project
A player-driven MMORPG blending open-world freedom, competitive PvP, and dynamic social systems. Warvox is a large-scale open-world MMORPG focused on player freedom, action-based combat, and deep social systems. It combines PvE, PvP, and player-driven economies with features like castle warfare, fortress control, open trading, and a no-class progression system, allowing players to define their own playstyle in a dynamic, competitive world.
Key Highlights
- 🎯 Game Producer – Key Highlights
- Led end-to-end planning of a large-scale MMORPG system architecture covering PvE, PvP, economy, and social features
- Defined core gameplay pillars, including no-class combat, player-driven economy, and risk-reward zone design
- Structured feature roadmap (Phase 1 & Phase 2) with scalable systems for live operations
- Coordinated cross-functional teams (design, engineering, UI/UX) for feature implementation and iteration cycles
- Designed and prioritized core systems: combat, progression, marketplace, castle PvP, and construction
- Established live economy framework including trading, taxation, and premium currency conversion
- Directed player engagement systems such as arenas, quests, social hubs, and mini-games
- Created and maintained clear documentation (GDD, system breakdowns, milestone plans) for team alignment
- Balanced monetisation strategy with gameplay fairness (cosmetics, utility, and economy integration)
- Oversaw iteration based on gameplay feedback, focusing on retention, scalability, and player experience
Trailer / Gameplay
Gallery
Project Details
Role
Game Producer
Year
2026
Engine
Unity
Status
Early Access
Platforms
Tags
MMORPGAction CombatPvP | PvEOpen WorldPlayer-driven Economy